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Page history last edited by PBworks 16 years, 4 months ago


Huge Animal

Hit Dice: 12d8+60 (114 hp)

Initiative: +0

Speed: 30 ft. (6 squares)

Armor Class: 16 (-2 Size, +8 Natural), touch 8, flat-footed 16

Base Attack/Grapple: +9/+27

Attack: Tail Slap +17 melee (1d10+10)

Full Attack: Tail Slap +17 melee (1d10+10)

Space/Reach: 15 ft./ 10 ft.

Special Attacks: Trample (2d8+15)

Special Qualities: Scent, Low Light Vision

Saves: Fort +13, Ref +8, Will +5

Abilities: Str 30, Dex 10, Con 20, Int 2, Wis 12, Cha 10

Skills: Listen +10, Spot +11

Feats: Alertness, Endurance, Great Fortitude, Improved Toughness, Power Attack

Environment: Warm Plains or Forest

Organization: Solitary, Pair, or Family (3-5)

Challenge Rating: 6

Treasure: None

Alignment: Always Neutral

Advancement: 13-22 HD (Huge)

Level Adjustment: ----


Trample (Ex): Reflex save for half damage, DC:26 (Save is Strenght based)


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